Post by Marisa Lorette Anduin on Aug 11, 2011 2:02:45 GMT -5
Full Name: Marisa Lorette Anduin
Age: By appearance about 25, but actually 32 in terms of actual age.
Gender: Female
Group: Black Rose
--Sub-Group: Hunter
Played-By or anime img: 3.bp.blogspot.com/-wAq_ohzIADQ/Tjk5vtUj-yI/AAAAAAAAAao/BbvXFyrNBeM/s1600/eztet.jpg
Height: 5' 2" without the stiletto boots...with them, she is 5'8"
Weight: 200 lbs, give or take based on what attachments she chooses.
Special Characteristics: She is actually almost entirely mechanical, save for a special compartment in her skull in which a tank filled with an experimental liquid holds her brain. As such, she can pick and choose various attachments for various jobs. Her arms each have a retractable wrist-blade within, each blade reaching about ten inches in length. These extend from the upper part of her wrist, extending over the backs of her hands. Her mechanical frame, however, does require daily maintenance as upkeep, taking about a half hour's time.
General Description: She is never seen outside her normal outfit. Her hair is long and white, looking and acting much like actual hair does despite being synthetic. Her piercing blue eyes are often also tinged with compassion, despite their robotic nature. Her skin has the tone of either a native american or a latino, though there is also no accent in her voice, which doesn't actually sound roboticized at all. By all means, it is impossible to tell her apart from a human by initial inspections.
Average Clothing: Her clothes are snug, without being tight fitting enough to restrict movement or mobility. The circlet she wears appears to be communicative gear more than anything. She has a pistol holster strapped on her right leg, just below the hip. This one holster actually has two pistols in it, however. Her stiletto boots are tougher than they first appear, as are the rest of her clothes. While it may not look like it, they actually offer a decent amount of protection.
Interchangeable Accessories: Due to her mechanical frame, she has the capability to have one of these interchangeable parts equipped at any time. However, due to the complexity and programming issues, only one may be equipped at any given time.
-Extendable Arms: These allow her arms to act as grappling hooks, this allowing for easy climbing and maneuvering, as well as an easy way to grab further away targets and drag them closer.
-Leg Boosters: These give her already high speed and maneuverability a further boost, allowing her to move at speeds previously thought impossible. They also make her kicks pack a lot of power.
-Power Gloves: These give her hands the capability to conduct electricity without harming herself. This can be anywhere from a temporary stun level to a lethal shock. This also extends to her blades.
-Analytic Scanner: Not only does this analyze an opponent's fighting style and powers, it tells Marisa predictions where they will end up striking or aiming next. It also can track a mark via an easily plantable beacon chip, which easily clings to fur, clothes, etc, while also being hard to destroy or detect.
Weapons: Always be ready for trouble...
-Retractable Wristblades (x2): A pair of ten inch blades, purple in coloration, made from an alloy of unknown origin...save for those who created the mechanical body, anyway. They are housed in her forearms, and may be extended or retracted at will. They never really need sharpening or maintenance at any time.
-Energy Pistols (x2): These pistols do not use standard bullets...instead, they fire packets of condensed energy gathered from rechargeable batteries. It has three settings...setting one is a simple stun type bullet acting like a single taser, setting two packs enough of a punch to leave small burns as well as act like getting hit by two tasers at once, while setting three causes massive shocks as well as punching holes in the body like a regular bullet would. Each battery houses enough energy for 60 setting one shots, 30 setting two shots, or 15 setting three shots. Charging takes a full hour to complete.
Likes:
-Honor
-People who care for others
-Respect
-Art
-Peaceful Solutions
-Pleasant Company
-Music/Dancing
Dislikes:
-Womanizers
-Unnecessary Violence/Pain
-Apathetic People
-Seeing People in Misery
-Mockery of Art or Music (she considers rap and hip-hop a mockery)
-Dishonorable Actions
Strengths:
-Adaptability. She is equally capable in both ranged and melee combat. The fact she can interchange her accessory also adds to this.
-Mechanical. Because her frame is almost entirely mechanical, it is extremely difficult to bring her down. Most injuries won't even slow her down, due to lack of pain and vital organs. The best that can be done is to take out her limbs and escape, or else damage the container that houses her brain. This also means she does not require sustenance or oxygen to operate, and makes her immune to several things that would affect biological beings.
-Peaceable. She is always willing to try and work out a deal in order to achieve the same means, without the violence.
Weaknesses:
-Maintenance. Not only does she require four hours of rest and recharge per 20 hours of action, she requires maintenance once a day that takes a half hour to complete. The process involves peeling back the synthetic skin to lubricate all the mechanical parts with a special oil. If this maintenance is missed, after 4 hours her performance begins deteriorating. After 6 hours, the deterioration speeds up...and at 8 hours, she is immobilized and her frame must be manually retrieved.
-Bleeding Heart. She often cares -too- much, and frequently is taken advantage of for it.
-Cuteness. She's a sucker for things that are cute and/or cuddly.
Skills:
-High Speed, Endurance, and Strength. Her mechanical frame allows for endless endurance, so long as she has power left. It also gives her much more strength than it appears she would have, and a higher speed as well. She is, overall, far superior to regular humans and many mutants in terms of combat ability.
-Immunities. As a mechanical being, she feels no pain, nor does she suffer from effects of poison of any sort, be it injury or airborne delivered. She also does not suffer from wounds that would be fatal on any other being, save for her brain being damaged.
General Personality: She is a fairly peaceable person, always willing to talk issues out rather than use force. She also has a gentle, kind, and caring side to her, and tends to treat the prisoners far better than most other hunters would. She even goes so far as to step into disputes to keep either side from getting harmed...though more often than not, she ends up defending prisoners from abusive guards, scientists, and/or other hunters. She even goes out of her way to try and bring some of the more needy prisoners extra food and/or water.
Mother: Mary Lyn Anduin
Father: Michael Ricardo Anduin (Passed Away)
Siblings: N/A
History: It began when her father was on his deathbed. Marisa was an ordinary, boring girl with an ordinary, boring job seven years before the current date. She was speeding on the way to the hospital, tears blurring her eyes when she was caught in a T-bone car collision. A drunken driver had run the red light at full speed, and ended up dead almost instantly. Marisa herself was barely alive, and by the time the medics got to her, she was almost gone, barely conscious. She only remembers nodding when the paramedic asked if she would be okay if they tried an experimental new way to save lives.
When she woke up next, she felt...funny. Different. When she sat up, she heard a whirring noise....upon looking at her hand, she noticed it was now mechanical...as was her other hand....and her feet. Her whole body had become one, large machine, it looked like. She quickly jumped out of her bed and to the nearby mirror...and was horrified. Save for her brain, now in a clear container of sorts with a greenish-blue liquid....she was now entirely mechanical. She was not even able to weep for her now deceased father.
The doctors explained that this was courtesy of the Black Rose Corporation that she was given this second chance at life. The bill was so outrageously priced that she had no other choice but to agree to work for them in order to pay off her debt. Thus, her career as a hunter began. As time went on, improvements to her mechanical body were made...and upgrades were found. Each one of these added on more debt...it was clear she was going to be working for them for a long time.
Little was she aware that they were also conducting another, more secret experiment on her....which would end with either her brain lasting for as long as she managed to live, or her brain degenerating far more rapidly than it should....all the scientists are doing on this experiment at this moment is watching and observing her. She has worked for the Black Rose for seven years now, and no signs of deterioration have been noticed in her brain.....yet.
Other/Notes: N/A
Read more: asylum39.proboards.com/index.cgi?board=apply&action=display&thread=12#ixzz1Uh9AajZL
Age: By appearance about 25, but actually 32 in terms of actual age.
Gender: Female
Group: Black Rose
--Sub-Group: Hunter
Played-By or anime img: 3.bp.blogspot.com/-wAq_ohzIADQ/Tjk5vtUj-yI/AAAAAAAAAao/BbvXFyrNBeM/s1600/eztet.jpg
Height: 5' 2" without the stiletto boots...with them, she is 5'8"
Weight: 200 lbs, give or take based on what attachments she chooses.
Special Characteristics: She is actually almost entirely mechanical, save for a special compartment in her skull in which a tank filled with an experimental liquid holds her brain. As such, she can pick and choose various attachments for various jobs. Her arms each have a retractable wrist-blade within, each blade reaching about ten inches in length. These extend from the upper part of her wrist, extending over the backs of her hands. Her mechanical frame, however, does require daily maintenance as upkeep, taking about a half hour's time.
General Description: She is never seen outside her normal outfit. Her hair is long and white, looking and acting much like actual hair does despite being synthetic. Her piercing blue eyes are often also tinged with compassion, despite their robotic nature. Her skin has the tone of either a native american or a latino, though there is also no accent in her voice, which doesn't actually sound roboticized at all. By all means, it is impossible to tell her apart from a human by initial inspections.
Average Clothing: Her clothes are snug, without being tight fitting enough to restrict movement or mobility. The circlet she wears appears to be communicative gear more than anything. She has a pistol holster strapped on her right leg, just below the hip. This one holster actually has two pistols in it, however. Her stiletto boots are tougher than they first appear, as are the rest of her clothes. While it may not look like it, they actually offer a decent amount of protection.
Interchangeable Accessories: Due to her mechanical frame, she has the capability to have one of these interchangeable parts equipped at any time. However, due to the complexity and programming issues, only one may be equipped at any given time.
-Extendable Arms: These allow her arms to act as grappling hooks, this allowing for easy climbing and maneuvering, as well as an easy way to grab further away targets and drag them closer.
-Leg Boosters: These give her already high speed and maneuverability a further boost, allowing her to move at speeds previously thought impossible. They also make her kicks pack a lot of power.
-Power Gloves: These give her hands the capability to conduct electricity without harming herself. This can be anywhere from a temporary stun level to a lethal shock. This also extends to her blades.
-Analytic Scanner: Not only does this analyze an opponent's fighting style and powers, it tells Marisa predictions where they will end up striking or aiming next. It also can track a mark via an easily plantable beacon chip, which easily clings to fur, clothes, etc, while also being hard to destroy or detect.
Weapons: Always be ready for trouble...
-Retractable Wristblades (x2): A pair of ten inch blades, purple in coloration, made from an alloy of unknown origin...save for those who created the mechanical body, anyway. They are housed in her forearms, and may be extended or retracted at will. They never really need sharpening or maintenance at any time.
-Energy Pistols (x2): These pistols do not use standard bullets...instead, they fire packets of condensed energy gathered from rechargeable batteries. It has three settings...setting one is a simple stun type bullet acting like a single taser, setting two packs enough of a punch to leave small burns as well as act like getting hit by two tasers at once, while setting three causes massive shocks as well as punching holes in the body like a regular bullet would. Each battery houses enough energy for 60 setting one shots, 30 setting two shots, or 15 setting three shots. Charging takes a full hour to complete.
Likes:
-Honor
-People who care for others
-Respect
-Art
-Peaceful Solutions
-Pleasant Company
-Music/Dancing
Dislikes:
-Womanizers
-Unnecessary Violence/Pain
-Apathetic People
-Seeing People in Misery
-Mockery of Art or Music (she considers rap and hip-hop a mockery)
-Dishonorable Actions
Strengths:
-Adaptability. She is equally capable in both ranged and melee combat. The fact she can interchange her accessory also adds to this.
-Mechanical. Because her frame is almost entirely mechanical, it is extremely difficult to bring her down. Most injuries won't even slow her down, due to lack of pain and vital organs. The best that can be done is to take out her limbs and escape, or else damage the container that houses her brain. This also means she does not require sustenance or oxygen to operate, and makes her immune to several things that would affect biological beings.
-Peaceable. She is always willing to try and work out a deal in order to achieve the same means, without the violence.
Weaknesses:
-Maintenance. Not only does she require four hours of rest and recharge per 20 hours of action, she requires maintenance once a day that takes a half hour to complete. The process involves peeling back the synthetic skin to lubricate all the mechanical parts with a special oil. If this maintenance is missed, after 4 hours her performance begins deteriorating. After 6 hours, the deterioration speeds up...and at 8 hours, she is immobilized and her frame must be manually retrieved.
-Bleeding Heart. She often cares -too- much, and frequently is taken advantage of for it.
-Cuteness. She's a sucker for things that are cute and/or cuddly.
Skills:
-High Speed, Endurance, and Strength. Her mechanical frame allows for endless endurance, so long as she has power left. It also gives her much more strength than it appears she would have, and a higher speed as well. She is, overall, far superior to regular humans and many mutants in terms of combat ability.
-Immunities. As a mechanical being, she feels no pain, nor does she suffer from effects of poison of any sort, be it injury or airborne delivered. She also does not suffer from wounds that would be fatal on any other being, save for her brain being damaged.
General Personality: She is a fairly peaceable person, always willing to talk issues out rather than use force. She also has a gentle, kind, and caring side to her, and tends to treat the prisoners far better than most other hunters would. She even goes so far as to step into disputes to keep either side from getting harmed...though more often than not, she ends up defending prisoners from abusive guards, scientists, and/or other hunters. She even goes out of her way to try and bring some of the more needy prisoners extra food and/or water.
Mother: Mary Lyn Anduin
Father: Michael Ricardo Anduin (Passed Away)
Siblings: N/A
History: It began when her father was on his deathbed. Marisa was an ordinary, boring girl with an ordinary, boring job seven years before the current date. She was speeding on the way to the hospital, tears blurring her eyes when she was caught in a T-bone car collision. A drunken driver had run the red light at full speed, and ended up dead almost instantly. Marisa herself was barely alive, and by the time the medics got to her, she was almost gone, barely conscious. She only remembers nodding when the paramedic asked if she would be okay if they tried an experimental new way to save lives.
When she woke up next, she felt...funny. Different. When she sat up, she heard a whirring noise....upon looking at her hand, she noticed it was now mechanical...as was her other hand....and her feet. Her whole body had become one, large machine, it looked like. She quickly jumped out of her bed and to the nearby mirror...and was horrified. Save for her brain, now in a clear container of sorts with a greenish-blue liquid....she was now entirely mechanical. She was not even able to weep for her now deceased father.
The doctors explained that this was courtesy of the Black Rose Corporation that she was given this second chance at life. The bill was so outrageously priced that she had no other choice but to agree to work for them in order to pay off her debt. Thus, her career as a hunter began. As time went on, improvements to her mechanical body were made...and upgrades were found. Each one of these added on more debt...it was clear she was going to be working for them for a long time.
Little was she aware that they were also conducting another, more secret experiment on her....which would end with either her brain lasting for as long as she managed to live, or her brain degenerating far more rapidly than it should....all the scientists are doing on this experiment at this moment is watching and observing her. She has worked for the Black Rose for seven years now, and no signs of deterioration have been noticed in her brain.....yet.
Other/Notes: N/A
Read more: asylum39.proboards.com/index.cgi?board=apply&action=display&thread=12#ixzz1Uh9AajZL